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TAZ Client features

Explore the modules and settings in the TAZ GUI.

Combat

Left Clicker

Automates repeated mouse clicks.

Randomization

Each mode simulates clicks differently. Compatibility can vary with the server and its anti-cheat, so test the modes and choose the one that works for your setup.

  • Normal
  • Butterfly - A
  • Butterfly - B
  • Jitter - A
  • Jitter - B

If clicks are not registering correctly, the selected mode may be the cause. Try another mode and test again.

Settings

No miss
Only clicks when you can hit an opponent. This avoids continuous clicking when there is no opponent you can hit.
Weapons only
Only activates while you are holding a weapon, such as a sword or an axe.
Break block
Lets you break blocks while Left Clicker is enabled. Set how long it waits before activating block breaking with Block break delay.Block break delay: 0–1000 ms
Inventory
Simulates clicks in your inventory to help move items into your hotbar quickly. Inventory click delay controls the time between these clicks.Inventory click delay: 20–300 ms
Easy refill
Helps you refill your hotbar, particularly when using potions.
Minimum CPS
Sets the lower end of the click-rate range. CPS means clicks per second.5–25 CPS
Maximum CPS
Sets the upper end of the click-rate range. Keep it at or above Minimum CPS.5–25 CPS

Rates above 20 CPS may trigger anti-cheat detection or bans, depending on the server.

Aim Assist

Automatically aims at opponents when enabled.

Aim Mode

Changes how Aim Assist aims at an opponent.

Regular
Aims at the center of the opponent.
Multipoint
Aims at points within the opponent's hitbox for a more natural, less forceful aim adjustment.

Target Mode

Controls whether Aim Assist keeps one target or switches between opponents.

Single
Keeps focus on one opponent. Useful for focusing a specific player in a team fight.
Switch
Allows the target to change between opponents, using the priority selected in Smoothing Mode.

Smoothing Mode

Chooses target priority, particularly when Target Mode is set to Switch.

Distance
Prioritizes the nearest opponent.
Health
Prioritizes the opponent with the lowest health.
FOV
Prioritizes opponents within the configured field of view.

Settings

Require click
Only runs Aim Assist while you click. With this option off, the enabled module can aim without clicking.
Check break block
Pauses Aim Assist while you are breaking blocks and resumes when you stop.
Weapons only
Only activates while you are holding a weapon, such as a sword or an axe.
Ignore invisibles
Excludes invisible players when choosing a target.
Vertical
Enables vertical aiming. Turning it on reveals the Vertical speed slider.
Vertical speed
Controls the intensity of vertical aim adjustment. Available when Vertical is enabled.0–10
Horizontal Speed
Controls how quickly Aim Assist adjusts your aim horizontally.1–50
Range
Sets the distance at which Aim Assist can target an opponent.0–6 blocks
Max FOV
Sets the maximum field of view in which Aim Assist can activate.0–360°
Min FOV
Sets the minimum field-of-view threshold required for Aim Assist to activate.

Anti-cheat compatibility varies with the server, its anti-cheat and your settings.

Velocity

Reduces the knockback you receive.

Mode

  • Standard
  • Advanced

Settings

Require target
Only allows Velocity to activate when you have a target.
Require sprint
Only allows Velocity to activate while you are sprinting.
Check Water
Checks whether you are in water and prevents Velocity from activating while you are in it.
Chance
Sets the probability of activation when the module's conditions are met.0–100%
Horizontal
Controls the percentage of horizontal knockback you receive.
Vertical
Controls the percentage of vertical knockback you receive.
Tick delay
Delays activation by the selected number of game ticks.0–5 ticks

Velocity can be detected by anti-cheats. Use it cautiously.

Reach

Increases your attack range so you can hit opponents from farther away.

Settings

Weapons only
Only activates while you are holding a weapon, such as a sword or an axe.
Y check
Checks whether you are higher than your opponent.
in Liquid
Disables Reach while you are in a liquid, such as water or lava.
Min distance
Sets the minimum attack range used by Reach.3–6 blocks
Max distance
Sets the maximum attack range used by Reach.3–6 blocks

Reach can be detected by anti-cheats. Use it cautiously.

Lag Range

Simulates lag.

Settings

Weapons only
Only activates while you are holding a weapon, such as a sword or an axe.
Delay
Sets the simulated lag delay seen by the server.10–1500 ms
Cooldown
Sets the wait before the module can activate again.10–1500 ms
Activation Distance
Sets the distance at which the module activates.1–7 blocks

Anti-cheat compatibility varies by server. Heavy use may draw the attention of moderators and lead to a ban.

Piercing

Lets attacks pass through selected entities or blocks.

Sort targets by

Hurt time
Prioritizes the opponent you have hit the most.
Health
Prioritizes the opponent with the lowest health.

Always hit through

Choose what your attacks can pass through.

Non-player entities
Allows attacks to pass through non-player entities, such as mobs.
Friendlies
Allows attacks to pass through players marked as friends in the Friend module.
Bots
Allows attacks to pass through bots.
Enemies
Allows attacks to pass through enemies.
Blocks
Allows attacks to pass through blocks.

Conditions

Holding weapon
Requires you to be holding a weapon, such as a sword or an axe.
Inside entity hitbox
Requires you to be inside an entity's hitbox.

Some Piercing settings can be detected by anti-cheats. Use it cautiously.

Block Hit

Automates short sword blocks during combat.

Mode

Active
Adds blocking during your attacks.
Predict
Anticipates possible attacks from opponents when deciding to block.

Settings

Min block duration
Sets the minimum duration of a block, in milliseconds. For example, 40 ms.
Max block duration
Sets the maximum duration of a block, in milliseconds. For example, 70 ms.
Min range
Sets the minimum distance to an opponent at which Block Hit can activate.0–6 blocks
Max range
Sets the maximum distance to an opponent at which Block Hit can activate.0–6 blocks
Chance
Sets the probability of activation when the module's conditions are met.0–100%
Only visible attacker
In Predict mode, only considers attackers that are visible.
Attacker FOV
In Predict mode, filters attackers by their viewing angle to determine whether they can aim at you. For example, 60°.

Hit Select

Controls attack timing by letting some attacks through and cancelling others.

Mode

  • Burst
  • Criticals

Timing

Pause duration
Sets the pause duration between attack phases.Up to 1000 ms
Wait for first hit
Sets the delay before the first hit.0–1000 ms
Hit later in trades
Delays your attacks during exchanges of hits.0–500 ms

Options

Disable during knockback
In Criticals mode, temporarily disables Hit Select while you are receiving knockback.
Only while damaged
In Criticals mode, only activates while you are taking damage.
Use server attack time
Uses server-side attack timing.
Fake swing
Keeps the swing animation even when an attack is cancelled.

Cancel rate

In combat
Sets the percentage of attacks cancelled during combat.
Missed swings
Sets the percentage of swings that miss their target and are cancelled.

Backtrack

Temporarily delays opponent position updates to retain their previous positions for a short time.

Settings

Max ping spoof
Sets the maximum simulated network delay. For example, 300 ms.
Hits to activate
Sets the number of hits required before activation. For example, 2 hits.
Active duration
Sets how long Backtrack remains active. For example, 1500 ms.
Cooldown
Sets the wait before Backtrack can activate again. For example, 1000 ms.
Flush on damage
Stops the delay and resynchronizes position updates when damage is detected.
Render real position
Displays a box at the opponent's real position to distinguish it from their delayed position.
Box color
Sets the color of the real-position box.

Visuals

ESP

Adds visual markers around players to help locate them and display information such as their health.

Box Mode

Chooses the type of visual marker.

2D
Displays a two-dimensional frame around the player.
3D
Displays a three-dimensional box around the player.
Outline 3D
Displays a three-dimensional outline.
Skeleton
Displays a skeleton that follows the player's pose.

Style

Available in 2D and 3D modes.

Full
Displays a complete frame.
Corners
Displays only the corners of the frame.

Settings

Box
Enables the frame display.
Background
Adds a background inside the frame.
Shadow
Adds a shadow to the rendering.
ESP color
Sets the color of the visual markers.
Limit distance
Limits how far away ESP markers are displayed.
Black border
Adds a black border to improve visibility.
Show invisibles
Includes invisible players in the ESP display.
Health bar
Displays a bar showing the player's health.

HUD

Customizes the appearance of on-screen information with styles, fonts, colors and visual effects.

Style

Chooses the overall appearance of the HUD.

  • Classic
  • TAZ

Font

Chooses the typeface used by the HUD.

  • Poppins
  • Montserrat
  • Inter

Color mode

Static
Uses a fixed color.
Rainbow
Cycles through a range of colors.
Dual wave
Animates a wave using two colors.

Colors

Sets the colors of individual HUD elements.

Primary
Sets the main color.
Secondary
Sets the second color, including for the Dual wave animation.
Details
Sets the color of additional information.
Background
Sets the background color.

Wave settings

Adjusts the color animation.

Speed
Controls the animation speed.
Spread
Adjusts how far the color wave spreads.
Intensity
Controls the strength of the effect.
Reverse direction
Reverses the animation direction.

Visual

Soft glow
Adds a soft glow effect.
Bar
Displays the HUD bar.
Background
Displays the background.
Show details
Displays additional information.
Text shadows
Adds shadows to the text to improve readability.
Lowercase
Displays the text in lowercase.
Scale
Adjusts the size of the HUD.
Rounding
Adjusts how rounded the corners are.

Name Tag

Customizes the labels above players and adds information such as health, distance and equipment.

General

Range
Sets the maximum distance at which name tags are displayed. For example, 64 blocks.
Scale
Adjusts the size of name tags. For example, 1.0×.
Show own name tag
Also displays your own name tag.
Distance scaling
Adjusts the size of name tags based on distance.
Background
Adds a background behind the name tag.
Text shadow
Adds a shadow to the text to improve readability.
Hide when close
Hides the name tags of players who are very close.

Extra info

Health
Displays the player's health.
Health format
Displays health in points with HP (0–20) or in hearts with Hearts (0–10).
Distance
Displays the distance between you and the player.
Equipment
Displays the player's equipment.
Enchantments
Displays the enchantments on the player's equipment.

Item ESP

Adds visual markers to dropped items to help locate and identify them.

General

Range
Sets the maximum distance at which items are displayed.

Display

Box
Choose None to hide the frame, 2D for a two-dimensional frame or 3D for a three-dimensional box.
Scale
Adjusts the size of the display.
Show name
Displays the item name.
Show count
Displays the item quantity.
Show icon
Displays the item icon.

Cluster

Cluster items
Groups nearby items into a shared display to reduce clutter.
Cluster distance
Sets the distance at which items can be grouped together.

Whitelist

Whitelist only
Only displays items included in the whitelist.
New item color
Chooses the color assigned to the next item added to the list.
Add item (name or ID)
Adds an item to the list using its name or ID.
Item color
Uses different colors to distinguish individual items in the list.
Remove item (×)
Removes the corresponding item from the list.

Movement

Sprint Reset

Automatically resets sprint during combat.

Mode

W-Tap
Briefly pauses forward movement, then resumes it to reset sprint.
S-Tap
Briefly moves backward to reset sprint.
NoStop
Resets sprint while you keep moving forward.

Settings

Delay after attack
Sets the delay between an attack and the sprint reset. For example, 250 ms.
Stop duration
Sets how long movement is interrupted. For example, 60 ms.
Randomize
Varies the timing of sprint resets.
Wait for damage
Waits until damage is detected before resetting sprint.
Holding a weapon
Only allows activation while you are holding a weapon, such as a sword or an axe.

Sprint

Automatically sprints when you move forward and the game allows it, without holding the sprint key.

Controls

Enabled
Turns the module on or off.
Keybind
Assigns a key to toggle the module. None means no key is assigned.

Timer

Adjusts how fast the game runs on the client.

Settings

Timer speed
Sets the speed multiplier. 1.00× is normal speed; higher values speed the game up and lower values slow it down.
Enabled
Turns the module on or off.
Keybind
Assigns a key to toggle the module. None means no key is assigned.

Jump Reset

Automates jumps when you receive hits to help reduce knockback.

Mode

  • A
  • B

Settings

Only targeting
Only allows activation while you are targeting an opponent.
Tick delay
Delays the jump by the selected number of game ticks. For example, 3 ticks.
Chance
Sets the probability of activation when the module's conditions are met. For example, 90%.

No Slow

Reduces movement slowdown while using certain items.

Settings

Swords
Adjusts the effect of No Slow while blocking with a sword.
Bows
Adjusts the effect of No Slow while drawing a bow.
Consumables
Adjusts the effect of No Slow while eating or drinking a potion.

No Jump Delay

Removes the usual delay between jumps so you can jump more quickly while holding the jump key.

Controls

Enabled
Turns the module on or off.
Keybind
Assigns a key to toggle the module. None means no key is assigned.

Knockback Delay

Delays incoming knockback, with separate timings while airborne and on the ground.

Settings

Water check
Disables Knockback Delay while you are in water.
Require target
Only allows activation when you have a target.
Chance
Sets the probability of activation when the module's conditions are met. For example, 40%.
Min air delay
Sets the minimum knockback delay while you are airborne. For example, 50 ms.
Max air delay
Sets the maximum knockback delay while you are airborne. For example, 100 ms.
Min ground delay
Sets the minimum knockback delay while you are on the ground. For example, 200 ms.
Max ground delay
Sets the maximum knockback delay while you are on the ground. For example, 250 ms.

Safe Walk

Helps prevent falls by blocking movement that would take you over the edge of a block.

Settings

Holding blocks
Only allows activation while you are holding a block.
Looking down
Only allows activation while you are looking down.
Not moving forward
Only allows activation when you are not moving forward, for example while moving backward.
Motion
Adjusts the movement applied by the module. Its precise effect is still to be confirmed. For example, 100%.
Edge margin
Adjusts the safety margin from the edge of a block. For example, 0.10.

Inventory Walk

Lets you keep moving while your inventory is open.

Mode

  • Legit
  • Blatant

The precise differences and supported movements in each mode are still to be confirmed.

Controls

Enabled
Turns the module on or off.
Keybind
Assigns a key to toggle the module. None means no key is assigned.

Utility

Auto Tool

Automatically selects a suitable tool for the block you are breaking.

Settings

Sneak only
Only allows activation while you are sneaking.
Switch delay
Sets the delay for switching tools. For example, 10 ms.
Start delay
Sets the delay before the module starts its action. For example, 1500 ms.

Fast Place

Reduces the delay between block placements.

Settings

Block only
Limits activation to blocks.
Tick delay
Sets the delay between placements in game ticks. For example, 0 ticks.

Bridge Assist

Helps you build bridges. The exact automated action is still to be confirmed.

Settings

RMB only
Only allows activation while you hold the right mouse button.
Block only
Only allows activation while you are holding a block.
Delay
Sets the delay before the module intervenes. For example, 250 ms.

Right Clicker

Automates right mouse clicks.

Settings

Require RMB
Only performs automatic clicks while you hold the right mouse button.
Block only
Limits activation to blocks.
CPS
Sets the number of right clicks per second. For example, 20 CPS.

Refill

Helps refill your hotbar from your inventory. The precise behavior of its options, including when a transfer is considered complete, is still to be confirmed.

Settings

Close on steal
Closes the inventory after transferring items.
Disable on steal
Disables the module after the transfer.
Random slots
Varies the order of slots used for the transfer.
Inventory mode
Chooses when refilling starts. The On inventory open option triggers it when you open your inventory.
Start delay
Sets the delay before refilling starts. For example, 1500 ms.
Refill delay
Sets the delay between transfers. For example, 150 ms.

World

GUI

Customizes the client interface.

Settings

Accent color
Sets the main accent color of interface elements.
Menu key
Sets the key used to open the menu. For example, INS.
Notifications
Turns client notifications on or off.
Uninject client
Removes the client from the current game session.

Account

Displays information about the client and your license.

Information

License
Displays information about your license.
Version
Displays the client version you are using.
Build
Identifies the build type, such as Beta.

Friend

Manages a list of players marked as friends. Other modules, including Piercing with its Friendlies option, can use this list.

Settings

Middle-click friends
Uses the middle mouse button to add or remove a friend. The exact behavior is still to be confirmed.
Default color
Sets the default color associated with friends.
Add Friend
Adds the player you entered to the list.
Friend list
Displays your saved friends.

Teams

Identifies players on your team.

Settings

Mode
Choose Color or Hypixel. The exact team recognition rules are still to be confirmed.
Team color mode
Choose Auto or Custom for team color handling. The behavior of Custom is still to be detailed.
Hide in player ESP
Hides teammates in player ESP.

Anti Bot

Helps identify and exclude entities considered to be bots. The detection criteria and affected modules are still to be confirmed.

Controls

Enabled
Turns the module on or off.

Miscellaneous

Provides additional client settings.

Settings

No hit delay
Removes an attack-related delay. The exact delay affected is still to be confirmed.
Mouse delay fix
Corrects a delay related to mouse input. The precise correction is still to be detailed.
OBS spoof
An option related to capturing with OBS. Its exact effect on captures and the affected elements are still to be confirmed.

Config

Create config

Saves a configuration from your current client settings.

Fields and action

Name
Sets the name of the configuration.
Description
Adds a description to help identify what the configuration is for.
Create from current settings
Creates the configuration using your current client settings.

Your configs

Manages your saved configurations.

Actions

Refresh
Refreshes the list of configurations.
Select a config
Selects a configuration to access actions for loading, updating, deleting or copying its share code.
Load
Loads the selected configuration.
Update
Updates the saved configuration.
Delete
Deletes the selected configuration.
Copy share code
Copies the code so you can share the configuration with other users.

Load shared config

Loads a configuration shared by another user.

Field and action

Share code
Enter the share code you received.
Load by code
Loads the configuration associated with the code you entered.

Compatibility

Lunar Client, Badlion Client and Vanilla are supported on both Minecraft versions.

Installation
Platform
Windows
Minecraft
Java 1.7.10 / 1.8.9
Supported clients
Lunar Client, Badlion Client and Vanilla
View licenses

TAZ Client interface

TAZ Client interface overview with dark panels and pink controls