TAZ Client features
Explore the modules and settings in the TAZ GUI.
Combat
Left Clicker
Automates repeated mouse clicks.
Randomization
Each mode simulates clicks differently. Compatibility can vary with the server and its anti-cheat, so test the modes and choose the one that works for your setup.
- Normal
- Butterfly - A
- Butterfly - B
- Jitter - A
- Jitter - B
If clicks are not registering correctly, the selected mode may be the cause. Try another mode and test again.
Settings
- No miss
- Only clicks when you can hit an opponent. This avoids continuous clicking when there is no opponent you can hit.
- Weapons only
- Only activates while you are holding a weapon, such as a sword or an axe.
- Break block
- Lets you break blocks while Left Clicker is enabled. Set how long it waits before activating block breaking with Block break delay.Block break delay: 0–1000 ms
- Inventory
- Simulates clicks in your inventory to help move items into your hotbar quickly. Inventory click delay controls the time between these clicks.Inventory click delay: 20–300 ms
- Easy refill
- Helps you refill your hotbar, particularly when using potions.
- Minimum CPS
- Sets the lower end of the click-rate range. CPS means clicks per second.5–25 CPS
- Maximum CPS
- Sets the upper end of the click-rate range. Keep it at or above Minimum CPS.5–25 CPS
Rates above 20 CPS may trigger anti-cheat detection or bans, depending on the server.
Aim Assist
Automatically aims at opponents when enabled.
Aim Mode
Changes how Aim Assist aims at an opponent.
- Regular
- Aims at the center of the opponent.
- Multipoint
- Aims at points within the opponent's hitbox for a more natural, less forceful aim adjustment.
Target Mode
Controls whether Aim Assist keeps one target or switches between opponents.
- Single
- Keeps focus on one opponent. Useful for focusing a specific player in a team fight.
- Switch
- Allows the target to change between opponents, using the priority selected in Smoothing Mode.
Smoothing Mode
Chooses target priority, particularly when Target Mode is set to Switch.
- Distance
- Prioritizes the nearest opponent.
- Health
- Prioritizes the opponent with the lowest health.
- FOV
- Prioritizes opponents within the configured field of view.
Settings
- Require click
- Only runs Aim Assist while you click. With this option off, the enabled module can aim without clicking.
- Check break block
- Pauses Aim Assist while you are breaking blocks and resumes when you stop.
- Weapons only
- Only activates while you are holding a weapon, such as a sword or an axe.
- Ignore invisibles
- Excludes invisible players when choosing a target.
- Vertical
- Enables vertical aiming. Turning it on reveals the Vertical speed slider.
- Vertical speed
- Controls the intensity of vertical aim adjustment. Available when Vertical is enabled.0–10
- Horizontal Speed
- Controls how quickly Aim Assist adjusts your aim horizontally.1–50
- Range
- Sets the distance at which Aim Assist can target an opponent.0–6 blocks
- Max FOV
- Sets the maximum field of view in which Aim Assist can activate.0–360°
- Min FOV
- Sets the minimum field-of-view threshold required for Aim Assist to activate.
Anti-cheat compatibility varies with the server, its anti-cheat and your settings.
Velocity
Reduces the knockback you receive.
Mode
- Standard
- Advanced
Settings
- Require target
- Only allows Velocity to activate when you have a target.
- Require sprint
- Only allows Velocity to activate while you are sprinting.
- Check Water
- Checks whether you are in water and prevents Velocity from activating while you are in it.
- Chance
- Sets the probability of activation when the module's conditions are met.0–100%
- Horizontal
- Controls the percentage of horizontal knockback you receive.
- Vertical
- Controls the percentage of vertical knockback you receive.
- Tick delay
- Delays activation by the selected number of game ticks.0–5 ticks
Velocity can be detected by anti-cheats. Use it cautiously.
Reach
Increases your attack range so you can hit opponents from farther away.
Settings
- Weapons only
- Only activates while you are holding a weapon, such as a sword or an axe.
- Y check
- Checks whether you are higher than your opponent.
- in Liquid
- Disables Reach while you are in a liquid, such as water or lava.
- Min distance
- Sets the minimum attack range used by Reach.3–6 blocks
- Max distance
- Sets the maximum attack range used by Reach.3–6 blocks
Reach can be detected by anti-cheats. Use it cautiously.
Lag Range
Simulates lag.
Settings
- Weapons only
- Only activates while you are holding a weapon, such as a sword or an axe.
- Delay
- Sets the simulated lag delay seen by the server.10–1500 ms
- Cooldown
- Sets the wait before the module can activate again.10–1500 ms
- Activation Distance
- Sets the distance at which the module activates.1–7 blocks
Anti-cheat compatibility varies by server. Heavy use may draw the attention of moderators and lead to a ban.
Piercing
Lets attacks pass through selected entities or blocks.
Sort targets by
- Hurt time
- Prioritizes the opponent you have hit the most.
- Health
- Prioritizes the opponent with the lowest health.
Always hit through
Choose what your attacks can pass through.
- Non-player entities
- Allows attacks to pass through non-player entities, such as mobs.
- Friendlies
- Allows attacks to pass through players marked as friends in the Friend module.
- Bots
- Allows attacks to pass through bots.
- Enemies
- Allows attacks to pass through enemies.
- Blocks
- Allows attacks to pass through blocks.
Conditions
- Holding weapon
- Requires you to be holding a weapon, such as a sword or an axe.
- Inside entity hitbox
- Requires you to be inside an entity's hitbox.
Some Piercing settings can be detected by anti-cheats. Use it cautiously.
Block Hit
Automates short sword blocks during combat.
Mode
- Active
- Adds blocking during your attacks.
- Predict
- Anticipates possible attacks from opponents when deciding to block.
Settings
- Min block duration
- Sets the minimum duration of a block, in milliseconds. For example, 40 ms.
- Max block duration
- Sets the maximum duration of a block, in milliseconds. For example, 70 ms.
- Min range
- Sets the minimum distance to an opponent at which Block Hit can activate.0–6 blocks
- Max range
- Sets the maximum distance to an opponent at which Block Hit can activate.0–6 blocks
- Chance
- Sets the probability of activation when the module's conditions are met.0–100%
- Only visible attacker
- In Predict mode, only considers attackers that are visible.
- Attacker FOV
- In Predict mode, filters attackers by their viewing angle to determine whether they can aim at you. For example, 60°.
Hit Select
Controls attack timing by letting some attacks through and cancelling others.
Mode
- Burst
- Criticals
Timing
- Pause duration
- Sets the pause duration between attack phases.Up to 1000 ms
- Wait for first hit
- Sets the delay before the first hit.0–1000 ms
- Hit later in trades
- Delays your attacks during exchanges of hits.0–500 ms
Options
- Disable during knockback
- In Criticals mode, temporarily disables Hit Select while you are receiving knockback.
- Only while damaged
- In Criticals mode, only activates while you are taking damage.
- Use server attack time
- Uses server-side attack timing.
- Fake swing
- Keeps the swing animation even when an attack is cancelled.
Cancel rate
- In combat
- Sets the percentage of attacks cancelled during combat.
- Missed swings
- Sets the percentage of swings that miss their target and are cancelled.
Backtrack
Temporarily delays opponent position updates to retain their previous positions for a short time.
Settings
- Max ping spoof
- Sets the maximum simulated network delay. For example, 300 ms.
- Hits to activate
- Sets the number of hits required before activation. For example, 2 hits.
- Active duration
- Sets how long Backtrack remains active. For example, 1500 ms.
- Cooldown
- Sets the wait before Backtrack can activate again. For example, 1000 ms.
- Flush on damage
- Stops the delay and resynchronizes position updates when damage is detected.
- Render real position
- Displays a box at the opponent's real position to distinguish it from their delayed position.
- Box color
- Sets the color of the real-position box.
Visuals
ESP
Adds visual markers around players to help locate them and display information such as their health.
Box Mode
Chooses the type of visual marker.
- 2D
- Displays a two-dimensional frame around the player.
- 3D
- Displays a three-dimensional box around the player.
- Outline 3D
- Displays a three-dimensional outline.
- Skeleton
- Displays a skeleton that follows the player's pose.
Style
Available in 2D and 3D modes.
- Full
- Displays a complete frame.
- Corners
- Displays only the corners of the frame.
Settings
- Box
- Enables the frame display.
- Background
- Adds a background inside the frame.
- Shadow
- Adds a shadow to the rendering.
- ESP color
- Sets the color of the visual markers.
- Limit distance
- Limits how far away ESP markers are displayed.
- Black border
- Adds a black border to improve visibility.
- Show invisibles
- Includes invisible players in the ESP display.
- Health bar
- Displays a bar showing the player's health.
HUD
Customizes the appearance of on-screen information with styles, fonts, colors and visual effects.
Style
Chooses the overall appearance of the HUD.
- Classic
- TAZ
Font
Chooses the typeface used by the HUD.
- Poppins
- Montserrat
- Inter
Color mode
- Static
- Uses a fixed color.
- Rainbow
- Cycles through a range of colors.
- Dual wave
- Animates a wave using two colors.
Colors
Sets the colors of individual HUD elements.
- Primary
- Sets the main color.
- Secondary
- Sets the second color, including for the Dual wave animation.
- Details
- Sets the color of additional information.
- Background
- Sets the background color.
Wave settings
Adjusts the color animation.
- Speed
- Controls the animation speed.
- Spread
- Adjusts how far the color wave spreads.
- Intensity
- Controls the strength of the effect.
- Reverse direction
- Reverses the animation direction.
Visual
- Soft glow
- Adds a soft glow effect.
- Bar
- Displays the HUD bar.
- Background
- Displays the background.
- Show details
- Displays additional information.
- Text shadows
- Adds shadows to the text to improve readability.
- Lowercase
- Displays the text in lowercase.
- Scale
- Adjusts the size of the HUD.
- Rounding
- Adjusts how rounded the corners are.
Name Tag
Customizes the labels above players and adds information such as health, distance and equipment.
General
- Range
- Sets the maximum distance at which name tags are displayed. For example, 64 blocks.
- Scale
- Adjusts the size of name tags. For example, 1.0×.
- Show own name tag
- Also displays your own name tag.
- Distance scaling
- Adjusts the size of name tags based on distance.
- Background
- Adds a background behind the name tag.
- Text shadow
- Adds a shadow to the text to improve readability.
- Hide when close
- Hides the name tags of players who are very close.
Extra info
- Health
- Displays the player's health.
- Health format
- Displays health in points with HP (0–20) or in hearts with Hearts (0–10).
- Distance
- Displays the distance between you and the player.
- Equipment
- Displays the player's equipment.
- Enchantments
- Displays the enchantments on the player's equipment.
Item ESP
Adds visual markers to dropped items to help locate and identify them.
General
- Range
- Sets the maximum distance at which items are displayed.
Display
- Box
- Choose None to hide the frame, 2D for a two-dimensional frame or 3D for a three-dimensional box.
- Scale
- Adjusts the size of the display.
- Show name
- Displays the item name.
- Show count
- Displays the item quantity.
- Show icon
- Displays the item icon.
Cluster
- Cluster items
- Groups nearby items into a shared display to reduce clutter.
- Cluster distance
- Sets the distance at which items can be grouped together.
Whitelist
- Whitelist only
- Only displays items included in the whitelist.
- New item color
- Chooses the color assigned to the next item added to the list.
- Add item (name or ID)
- Adds an item to the list using its name or ID.
- Item color
- Uses different colors to distinguish individual items in the list.
- Remove item (×)
- Removes the corresponding item from the list.
Movement
Sprint Reset
Automatically resets sprint during combat.
Mode
- W-Tap
- Briefly pauses forward movement, then resumes it to reset sprint.
- S-Tap
- Briefly moves backward to reset sprint.
- NoStop
- Resets sprint while you keep moving forward.
Settings
- Delay after attack
- Sets the delay between an attack and the sprint reset. For example, 250 ms.
- Stop duration
- Sets how long movement is interrupted. For example, 60 ms.
- Randomize
- Varies the timing of sprint resets.
- Wait for damage
- Waits until damage is detected before resetting sprint.
- Holding a weapon
- Only allows activation while you are holding a weapon, such as a sword or an axe.
Sprint
Automatically sprints when you move forward and the game allows it, without holding the sprint key.
Controls
- Enabled
- Turns the module on or off.
- Keybind
- Assigns a key to toggle the module. None means no key is assigned.
Timer
Adjusts how fast the game runs on the client.
Settings
- Timer speed
- Sets the speed multiplier. 1.00× is normal speed; higher values speed the game up and lower values slow it down.
- Enabled
- Turns the module on or off.
- Keybind
- Assigns a key to toggle the module. None means no key is assigned.
Jump Reset
Automates jumps when you receive hits to help reduce knockback.
Mode
- A
- B
Settings
- Only targeting
- Only allows activation while you are targeting an opponent.
- Tick delay
- Delays the jump by the selected number of game ticks. For example, 3 ticks.
- Chance
- Sets the probability of activation when the module's conditions are met. For example, 90%.
No Slow
Reduces movement slowdown while using certain items.
Settings
- Swords
- Adjusts the effect of No Slow while blocking with a sword.
- Bows
- Adjusts the effect of No Slow while drawing a bow.
- Consumables
- Adjusts the effect of No Slow while eating or drinking a potion.
No Jump Delay
Removes the usual delay between jumps so you can jump more quickly while holding the jump key.
Controls
- Enabled
- Turns the module on or off.
- Keybind
- Assigns a key to toggle the module. None means no key is assigned.
Knockback Delay
Delays incoming knockback, with separate timings while airborne and on the ground.
Settings
- Water check
- Disables Knockback Delay while you are in water.
- Require target
- Only allows activation when you have a target.
- Chance
- Sets the probability of activation when the module's conditions are met. For example, 40%.
- Min air delay
- Sets the minimum knockback delay while you are airborne. For example, 50 ms.
- Max air delay
- Sets the maximum knockback delay while you are airborne. For example, 100 ms.
- Min ground delay
- Sets the minimum knockback delay while you are on the ground. For example, 200 ms.
- Max ground delay
- Sets the maximum knockback delay while you are on the ground. For example, 250 ms.
Safe Walk
Helps prevent falls by blocking movement that would take you over the edge of a block.
Settings
- Holding blocks
- Only allows activation while you are holding a block.
- Looking down
- Only allows activation while you are looking down.
- Not moving forward
- Only allows activation when you are not moving forward, for example while moving backward.
- Motion
- Adjusts the movement applied by the module. Its precise effect is still to be confirmed. For example, 100%.
- Edge margin
- Adjusts the safety margin from the edge of a block. For example, 0.10.
Inventory Walk
Lets you keep moving while your inventory is open.
Mode
- Legit
- Blatant
The precise differences and supported movements in each mode are still to be confirmed.
Controls
- Enabled
- Turns the module on or off.
- Keybind
- Assigns a key to toggle the module. None means no key is assigned.
Utility
Auto Tool
Automatically selects a suitable tool for the block you are breaking.
Settings
- Sneak only
- Only allows activation while you are sneaking.
- Switch delay
- Sets the delay for switching tools. For example, 10 ms.
- Start delay
- Sets the delay before the module starts its action. For example, 1500 ms.
Fast Place
Reduces the delay between block placements.
Settings
- Block only
- Limits activation to blocks.
- Tick delay
- Sets the delay between placements in game ticks. For example, 0 ticks.
Bridge Assist
Helps you build bridges. The exact automated action is still to be confirmed.
Settings
- RMB only
- Only allows activation while you hold the right mouse button.
- Block only
- Only allows activation while you are holding a block.
- Delay
- Sets the delay before the module intervenes. For example, 250 ms.
Right Clicker
Automates right mouse clicks.
Settings
- Require RMB
- Only performs automatic clicks while you hold the right mouse button.
- Block only
- Limits activation to blocks.
- CPS
- Sets the number of right clicks per second. For example, 20 CPS.
Refill
Helps refill your hotbar from your inventory. The precise behavior of its options, including when a transfer is considered complete, is still to be confirmed.
Settings
- Close on steal
- Closes the inventory after transferring items.
- Disable on steal
- Disables the module after the transfer.
- Random slots
- Varies the order of slots used for the transfer.
- Inventory mode
- Chooses when refilling starts. The On inventory open option triggers it when you open your inventory.
- Start delay
- Sets the delay before refilling starts. For example, 1500 ms.
- Refill delay
- Sets the delay between transfers. For example, 150 ms.
World
GUI
Customizes the client interface.
Settings
- Accent color
- Sets the main accent color of interface elements.
- Menu key
- Sets the key used to open the menu. For example, INS.
- Notifications
- Turns client notifications on or off.
- Uninject client
- Removes the client from the current game session.
Account
Displays information about the client and your license.
Information
- License
- Displays information about your license.
- Version
- Displays the client version you are using.
- Build
- Identifies the build type, such as Beta.
Friend
Manages a list of players marked as friends. Other modules, including Piercing with its Friendlies option, can use this list.
Settings
- Middle-click friends
- Uses the middle mouse button to add or remove a friend. The exact behavior is still to be confirmed.
- Default color
- Sets the default color associated with friends.
- Add Friend
- Adds the player you entered to the list.
- Friend list
- Displays your saved friends.
Teams
Identifies players on your team.
Settings
- Mode
- Choose Color or Hypixel. The exact team recognition rules are still to be confirmed.
- Team color mode
- Choose Auto or Custom for team color handling. The behavior of Custom is still to be detailed.
- Hide in player ESP
- Hides teammates in player ESP.
Anti Bot
Helps identify and exclude entities considered to be bots. The detection criteria and affected modules are still to be confirmed.
Controls
- Enabled
- Turns the module on or off.
Miscellaneous
Provides additional client settings.
Settings
- No hit delay
- Removes an attack-related delay. The exact delay affected is still to be confirmed.
- Mouse delay fix
- Corrects a delay related to mouse input. The precise correction is still to be detailed.
- OBS spoof
- An option related to capturing with OBS. Its exact effect on captures and the affected elements are still to be confirmed.
Config
Create config
Saves a configuration from your current client settings.
Fields and action
- Name
- Sets the name of the configuration.
- Description
- Adds a description to help identify what the configuration is for.
- Create from current settings
- Creates the configuration using your current client settings.
Your configs
Manages your saved configurations.
Actions
- Refresh
- Refreshes the list of configurations.
- Select a config
- Selects a configuration to access actions for loading, updating, deleting or copying its share code.
- Load
- Loads the selected configuration.
- Update
- Updates the saved configuration.
- Delete
- Deletes the selected configuration.
- Copy share code
- Copies the code so you can share the configuration with other users.
Compatibility
Lunar Client, Badlion Client and Vanilla are supported on both Minecraft versions.
Installation- Platform
- Windows
- Minecraft
- Java 1.7.10 / 1.8.9
- Supported clients
- Lunar Client, Badlion Client and Vanilla